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Covid-19 Impact on Virtual Reality For Consumer Market 2020 Trends, Research Depth Study and Forecast 2023

Virtual Reality for Consumer Global Market - Overview

Virtual reality (VR) is precisely defined as an interactive computer-generated experience taking place within a simulated environment. Market Research Future (MRFR) has published a research report about the global virtual reality for the consumer market that estimates massive hike for this market at 19% CAGR (Compound Annual Growth Rate) between 2017 and 2023. In terms of value, this market has been anticipated to be worth the US $ 4 bn by the end of forecast period.

The key factors contributing to the global Covid-19 Impact on Virtual Reality For Consumer Market growth are adoption for advanced cloud and next generation of virtual reality. A second important factor driving the market growth is increasing usage of VR-equipped online applications by consumers for different purposes like entertainment and travel. Third important factors supporting the market growth is an innovation of latest technologies, the leading craze among consumers for VR-based gaming that features high definition, stunning graphics, and motion with high-end audio.

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Key Players:

Some of the prominent players in the global virtual reality for consumer market: Alibaba Group Holding Limited (China), AltspaceVR (U.S.),, Inc. (U.S.), Binary VR Inc. (U.S.), Bitmovin (Austria), Facebook, Inc. (U.S.), Google LLC (U.S.), HTC Corporation (Taiwan), Leap Motion, Inc. (U.S.), Microsoft Corporation (U.S), nDreams, Ltd. (U.S.), NextVR, Inc. (U.S.), Nvidia Corporation (U.S.), Pixvana, Inc. (U.S.), and Sony Corporation (Japan) among others.

Global Virtual Reality for Consumer Market Segmentation

The global virtual reality for consumer market is segmented into component, technology, deployment application, stimulations, and region. The components are segmented into hardware (head-mounted displays, VR accessories), software and solutions. The technology is segmented into 3D audio, 3D depth sensors, 4K and 8K video, adaptive streaming, computer vision and others. The stimulations are segmented into gesture control, hand tracking, optical tracking, positional tracking and others. The region includes North America, Europe, Asia Pacific, and rest of the world.

Market Research Analysis:

The global virtual reality for consumer market is studied on the basis of four regions: the Americas, Europe, Asia Pacific, and Rest of world. North America region is dominating the global virtual reality for consumer market. The virtual reality for consumer market is witnessing a high growth due to huge demand for OLED displays, optical tracking, and positional tracking which is widely used in virtual reality for consumer solutions. Europe is expected to gain huge growth of virtual reality for consumer market during the forecast period. Asia Pacific is expected to witness the highest CAGR in the coming years as the companies like Alibaba Group Holding Limited (China), Sony Corporation (Japan) and others are investing in providing innovative virtual reality solution to the consumers.

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Figure 1 Research Component

Figure 2 Market, By Component (%)

Figure 3 Market, By Technology (%)

Figure 4 Market, By Stimulations (%)

Figure 5 Market, By Applications (%)

Figure 6 Market, By Region (%)

Figure 7 North America Market, By Component (%)

Figure 8 North America Market, By Technology (%)

Figure 9 North America Market, By Stimulations (%)

Figure 10 North America Market, By Applications (%)

Figure 11 U.S. Market, By Component (%)

Figure 12 U.S. Market, By Technology (%)

Figure 13 U.S. Market, By Applications (%)

Figure 14 U.S. Market, By Stimulations (%)

Figure 15 Canada Market, By Component (%)


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About Us:

At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.

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